So old raid weapons will be able to upgrade to a max damage of 365! [i]Assuming![/i] What does this mean? It could possibly mean, we will be able to breeze through Vault of Glass, and Crota's End so... How do we balance this? Simple, Bungie will have a new max level cap of 35.
(Proof on this sketchy website: http://www.express.co.uk/life-style/science-technology/551687/Destiny-Bungie-House-of-wolves-release-date-level-cap-35)
So players will be level 35, and will have weapons that has a max damage of 365... Back to balancing this whole thing out, we simply make another difficulty level for all raids. Anyway, thats my idea... If you have any thoughts, or ideas incorporate them into the comment sections...
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Three possible ways which include previous raids to be a higher difficulty. Assuming they're at light 34. 1) a high amount of ascendant/radiant materials which will solve the abundant amount that some players have accumulated. 2) new weapon/armor drops so you can be light level 34 with the proper weapons and armor for each event. 3) a new upgrade material specifically made for each raid, one for each different piece. Helmet, chest, arm, leg, primary, secondary, special. This will tie into their whole grind.