So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b]
Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top.
UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url]
Edit - added bold and attempted to clarify what is broken.
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Edited by CityWide 74: 4/22/2015 12:25:22 PMI ran it 3 times yesterday without any problems. But I go to the fight and don't run from it that might be why. But if it's better for you to snipe from long distance then that's how you play and it's cool with me. If bungie did make it where you can't snipe from long distance the why put guns in the game that can hit the target from great distances. Sorry that this affects peoples play style. Hope that people can find other safe areas. Oh I read where you can still snipe from there just kill the last enemy in the wave up close. By the way this is not directed at the op. It's just an in general.