I don't think it's about the $15 necessarily
I think it's more about the trend in the gaming industry of selling us an incomplete experience for $60 and then drip feeding us the remainder of the content for additional fees
The end result is you never really get a complete game and it always feels diluted.
Now companies are doing this because the cost of developing these AAA games has become enormous and because of our refusal to up the standard cost of a game from $60 to say $80 or $100 they have to find a way of recouping their investment while still selling the game for $60
I would personally rather get rid of this drip feed model and just pay $80 or $100 up front to these developers who create an entire experience as originally envisioned by the artists.
In the end we end up paying the same as now but we would have a completed non diluted experience.
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