...that not all PvP players 'cry nerf'.
I'm a PvP player and I've never wanted a weapon to be nerfed. They all have counters, and Shotguns, in particular, [i]are not[/i] over-powered. They perform exactly how they're intended, the problem is the maps. They almost all cater to their CQC play style, so until a greater variety of maps is introduced, Shotguns will always reign supreme.
(I think Combined Arms should be a permanent playlist, as its a breath of fresh air having bigger maps. Or at least put the maps back into rotation on Clash and Control)
It just pisses me off when every PvE player blames all PvP players for the nerfs. Especially the latest nerf to Auto Rifles when PvP had nothing to do with it. Bungie researched for themselves the overall usage of [i]all[/i] weapons in [i]every aspect[/i] of this game.
Here's my solution:
If said player crying nerf has an awful K/D (anything below 1.0), then they should be disregarded because, well, they suck. So their opinion would be something like 'I always die, nerf all weapons!'
If said player has more time in PvE activities then they should also be disregarded because they've wandered into PvP and gotten their ass handed to them because they were expecting AI style enemies that are predictable, when they aren't.
If you don't agree, or have any other suggestions or ideas, please feel free to add them. Hopefully this will acquire some mature feedback.
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I almost never play pvp but all the maps should be in rotation all the time. That's one reason I don't play. Hate doing the same 4 maps all the time. Plus I have to get gud.