I mostly agree. In a game with as little content as there is, the weapons and armor are content. I don't see how selling the hardest to get stuff to the masses helps in the long run.
I mean by now the average player already has nearly everything. And we aren't even at the second dlc yet. Most games such as this use the endgame gear as something to strive for.
With xur the striving has become heroic strikes and waiting. Which is fine for the average joe with less game time but why do you deserve the same gear as someone who is putting in more effort? Sure you spent the cash on the game but so did the other guy.
Sure people earn their coins. But in comparison to the rest of the game the heroic strikes are the easiest bit of endgame content. And offer the only guaranteed exotics outside of the bounty weapons.
Why is that? Because the rng system is brutal is my guess to why bungie wanted something like xur. But the prices on stuff weren't well though out. Sure in the beginning players would have to pick and choose. But now players have an abundance of coins and are just waiting around for xur to sell things.
My solution would be to increase the prices. Or make xur a limited time thing. Available on weekends but your are only allowed 1 purchase a week. Or better yet. A limited amount of purchases over the course of the entire game.
Xur shouldn't be the main source of acquiring exotics. Rng shouldn't force players to buy from xur to obtain their exotics. This whole thing really makes me believe that this is all an experiment for future destiny games.
Which hopefully don't have a xur.
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