The Hunter Subclass in this post is perfectly built for PVE gameplay. The idea of causing multiple enemies to take more damage is perfect for a support class when an entire raid team is surrounded. Also, the melee ability is akin to the Deathmark ability that Zero had in Borderlands 2 which was extremely useful when singling out stronger targets like Crota and Atheon, or any of the strike bosses.
Also, using your Ghost to shine it's light at enemies to weaken them perfectly fits the game's lore as it perfectly represents the struggle between darkness and light. Our end goal as Guardians is to use the light provided by the Travel to wipe out the darkness.
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