The Hunter Subclass in this post is perfectly built for PVE gameplay. The idea of causing multiple enemies to take more damage is perfect for a support class when an entire raid team is surrounded. Also, the melee ability is akin to the Deathmark ability that Zero had in Borderlands 2 which was extremely useful when singling out stronger targets like Crota and Atheon, or any of the strike bosses.
Also, using your Ghost to shine it's light at enemies to weaken them perfectly fits the game's lore as it perfectly represents the struggle between darkness and light. Our end goal as Guardians is to use the light provided by the Travel to wipe out the darkness.
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Thank you.
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I have to admit that it could be useful, but for me, the Best "supports" supers are not the ones which deal damage, they're the ones that gives your allies some shield, some protection (bubble) or that can be used to get out of difficult situations (radiance). So I would rather use the bladedancer and his ability to become invisible than use something that can't directly help my fireteam. I perfectly understand your PoV, and I guess everyone plays differently but i'm one of those guys Who Just dont give a Shit about dealing massive damage :)