Just an idea I came up with in the spur of the moment. This is quite long and detailed mind you.
[b]Super[/b]: Singularity
Small black sphere appears where your crosshairs are aimed at on the map (with cool accompanying animation of course). This will act as a small black hole, everything in a certain radius will be dragged inwards to the "event horizon" where whoever reaches it will die. The "singularity" will affect the the players, objects (grenades and bullets), and even light (the visual effect) around it in a very large radius to varying degrees deepening on the distance to the super.
[b]Grenades[/b]: Dark Matter
A poison gas of sorts that will be visually like a haze of thick black smoke that will blind, damage and slow down enemy(s) (like a wizard's smoke thingy).
Light Drain
When thrown will ark like a grenade and have a ring effect in the air like a ray gun(BO1) but the doughnuts will keep expanding to fade out tracing the grenade arc. With impact with the ground the grenade will have an effect of a black shockwave that will expand outward immediately draining health to varying degrees in relation to how close the target is to the impact point. Players can be killed from this grenade but only at very close proximity to the point of impact. the Heath/shield of the thrower will be immediately boosted by a small percentage. This being varying on how much health in total was drained from one or more targets. The percentages gained from the affected players will be added together to give to the user. [spoiler]a long one. Sorry.[/spoiler]
White Hole
This grenade will appear where the user points, not unlike the super. However. Upon releasing a flash of light, blinding the target(s) and then they will be pushed or thrown away from the impact point like how the lamps used to be in Crota's end raid but dialed down a fair bit. This will also be subject to how far away to the target was from the explosion, the closer to the impact point the more the target(s) will be blinded and thrown. Fall damage will apply if the target player(s) hits an object.
[b]Melee[/b]: White Knight
Inflicting damage with this melee creates a field of affect (FoA) around you that speeds up melee attack speed for a short period of time. Those affected will emanate white. You are also given the ability and your hands will flame white for the duration of the effect. This is the constantly selected option post-unlock.
For good, it was meant...
Will act as a force push of sorts, damaging the enemy(s) in the area of effect (AoE) as well as pushing them away from you quite like the psions melee. This cannot kill (from full health) at any range.
Get over here!
The opposite of "white knight" this ability will come with a black hole in the palm of your hand. Also a black cone extending outward from your palm, fading at a distance. When charged, this melee will suck your opponents in. When held, the melee energy you have charged fully, will drain as you suck in and use the ability. When you run out of energy or take your finger off the bumper (or whatever your melee setting is) you will be unable to use the ability until it is fully charged again. The AoF will also drain opponents health as they are drawn towards you. After you stop using your ability you are able to immediately melee again.
The raid effect.
Blinds enemy's like in the VoG during teleportation, as well as stops health/shield regeneration for a time. The blind effect wears off before the healh/shield deny stops. No damage is dealt during this attack and recurring melees are slow and deal half damage (if dealt within 5 seconds). Blinding lasts 5 seconds while the no health regen lasts 7.
Thanks for taking the time to read! Be sure to comment you opinion and voice any grammar/spelling mistakes. Enjoy the rest of your day.
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Third subclass will be arc.